Monday, July 27, 2015

Princes of Apocalypse Character Profile: Okk, the Half-Orc Monk

That D&D bug has bitten me again. It just happens to coincide with my miniature painting hobby as well. Here's this weeks mini and a level 1 character you could drop into any campaign, although the plot hooks below are mostly tied to Princes of Apocalypse.

Okk, the Calming Fist
Okk, the Calming Fist

The Mini

Gungor, Half-Orc Monk (ReaperMini), sculpted by James van Schaik. Other then installing it on a 1'' round base, no modifications were needed. Beautiful miniature!

The Character

"Make no mistake, my Calming Fist is not an orcish blade, yet the results are the same." - Okk, the Calming Fist

Okk is a chaotic nuetral half-orc monk. He wanders the world seeking enlightenment. The Calming Fist ideals focus on improving one self above all else. Okk frowns upon those who suffer yet do nothing to fix their suffering. While he feels great empathy for those who suffer, he believes that meddling in the affairs of others only causes trouble. He enters combat only if there is to be a challenge and frowns on any person who relies on weapons in combat.

Traits
  • I feel tremendous empathy for all who suffer.

Ideals
  • Meddling in the affairs of others only causes trouble.
  • One's self is the most deadliest weapon.

Bonds
  • I entered seclusion to hide from the Ice Shield orcs. I must someday confront them and my father who leads them.

Flaws
  • I am dogmatic in my thoughts and philosophy.

Adventure Hooks
  • Leosin Erlanthar (Hard of the Dragon Queen): Leosin helped train Okk, who considers him one of his mentors. Leosin sent urgent summons to Okk to meet him in a small town called Greenest.
  • Hired Hand (Princes of Apocalypse): Seeking to prevent hardship on local farmsteaders (of which his mother was one long ago), Okk returns to Dessarin Valley to find the cause of the missing farmers and help with their survival.

The Background

Okk, the Calming Fist is a half-orc hermit of the Dessarin Valley. His mother was taken during an Ice Shield orc raid and gave birth while captive of the bandit group. Okk grew to be a strong child, proving to his peers at a young age that his human blood did not make him any less orcish then the rest.

His father, Warchief Traven, was a cruel tyrant who ruled the bandit group with an iron fist. A master at organizing hit and run tactics, Traven lead the Ice Shield orcs raids on farmsteads all around the Dessarin Valley. He always kept them on the move, never letting them settle lest they be found.

One night, when he was the age of 10, his mother attempted to escape. She gathered the boy and attempted to sneak out of the camp. Unfortunately, Traven knew of the planned escape. His warriors chased the mother and boy for miles. Exhausted, the mother hugged her son and told her to live. She had the boy hide in a hallowed tree in the High Forest. From his hiding place, Okk saw his mother skewered by Orcish iron.

Distraught, exhausted, with no where to go Okk wandered around the Dessarin Valley. He stumbled into a group of pilgrims. The pilgrims completed their voyage to the Calming Fist Monastary in a little over a year. It is there that Okk began the emotional and physical training that would become crucial to his life as an adventurer. It is at Calming Fist where he learned to harnass his life force to strengthen his body and harden his soul. He learned that fist and foot can be victorious over steel. He vowed never to wield a weapon of any kind in combat, for his fists are his blade and his spirit his armor.

Now 20, Okk left the monastery to learn about the world. He heard from some returning pilgrims of increase bandit activity in the Dessarin Valley. Homesteaders who were kind to itinerant hands have gone missing. Suspecting the Ice Shield orcs, Okk travels back to the valley of his birth to investigate. 

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